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The FSAlpha members would like to welcome all who stop by to visit this site. We hope that everyone finds something of value here whether it's an add-on or information related to MS flight Simulators. As time moves on we hope to add new content to this site on a regular basis. New content will be previewed in the window below with a direct down load option. Or, you can use the links to the left and navigate to the pages of interest. If you find that you have a question pertaining to MS Flight Sims or one of the many utilities available please write to us at:fsalpha@fsalpha.com the web master will see that the question is directed to the member that is most knowledgeable in that area. We will do our best to answer your questions.


Videos available for download from FSALpha Design Group, are compiled into AVI format using the TSCC codec available from TechSmith. To watch these videos in their highest color and resolution it's recommended that the CamPlay Viewer be used instead of the Window Media Player.
Download: CamPlay Viewer


4/16/2006

New from the FSAlpha video production room comes the latest training video release. This video is broken into four parts to ease the over two hours of video tutorial information. The first lesson covers building an airfoil shape to use in basic wing development. It will walk you through the process of aligning vertex to conform the airfoil shape to a background template, plus show you how to use an XForm modifier to help control the stack. You'll also learn how to use other modifiers as well.
Basic Wing Contruction videos

10/26/2005

Learn to build a basic exterior "L" shaped house with splines and a Surface modifier in less than 30 minutes.

After watching this video you will be able to lay the foundation for a house and also build the roof for it too.

Now available through PayPal purchase for only $6.00 USD you can download this approximate 20-minute video in AVI format.




This video lesson is now available in the FSA eStore

01/12/2005

Now Available:
Learning to work with animation controllers using the Track View to precisely control the bounce of a ball on a tabletop. This video tutorial will take you through the process of using Tangent controls to effectively simulate gravity on a ball as it nears the top of it's bounce, slowing and then accelerating back down to the table again.

These are a few Key points covered in this video:
  • Using the Ghosting tool
  • Working within the Track View
  • Changing default Tangent Curves controllers
  • Adjusting Function Curves
  • Setting a looping sequence

View a short demonstration of the animation in action
Flash Video





This video lesson is now available in the FSA eStore

12/30/2004

Developing models can sometimes be rather hard to do if you don't have good background images to work with whether they are hand drawn sketches or scanned images. This video shows in detail how to develop a background box to maintain reference images.






This video lesson is now available in the FSA eStore

Official PayPal Seal

11/23/2004
The Helix shape used as a path tool
Using the Helix shape as a path to allow one object to be wrapped around the outside of another object. This videos duration runs approximately 14 minutes.
Flash Video


10/24/2004
Animating Face Extrude Modifiers
This tutorial will teach you how to use Face Extrude Modifiers and XForm Modifiers to animate a growing effect on an object.
Flash Video

08/16/2004
Building a Nosecone with lofting techniques.
This short approximately 8 minute flash video walks you through using spline shapes to create a rough nosecone that is easily modified for desired finish.
Flash Video

01/03/2004 **UPDATE NOTE** This tutorial will work in FS9, but lacks the Attach Tool effects.
FS 2K2 scenery tutorial click here
This tutorial will demonstrate how to use the FS naming convention "Tick_18" to add rotation to an object and also demonstrate one type of material name (BRIGHT_) used in FS to produce light.




FSAlpha Design Group "TagTool"
05/31/2004
Description: TagTool version 1.0.2

This MAXScript was coded as an aid to help FS aircraft and scenery designers quickly change names on objects in a gmax scene. The tool contains all of the MakeMDL SDK naming conventions used in FS2002 and FS2004.

Compatibility:
Gmax 1.0, 1.1 & 1.2
3D Max 4.2, 5.0, 5.1, 6.0, 7.7 & 8.0




Section added 01/05/03
We have added a new section to the site offering pre-mapped boxes to gain a solid start when you begin a modeling project in Gmax. Click Here
07/20/03

Tutorial working with the Material Editor in Gmax 1.2
Now available in the Tutorials section, Gmax Multiple Material Tutorial:


Copyright 2001-2006 FSAlpha Design Group
ALL RIGHTS RESERVED



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