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11/23/2004
The Helix shape used as a path tool Using the Helix shape as a path to allow one object to be wrapped around the outside of another object. This videos duration runs approximately 14 minutes. Flash Video 10/24/2004 Animating Face Extrude Modifiers This tutorial will teach you how to use Face Extrude Modifiers and XForm Modifiers to animate a growing effect on an object. Flash Video 08/16/2004 Building a Nosecone with lofting techniques. This short approximately 8 minute flash video walks you through using spline shapes to create a rough nosecone that is easily modified for desired finish. Flash Video 01/03/2004 **UPDATE NOTE** This tutorial will work in FS9, but lacks the Attach Tool effects. FS 2K2 scenery tutorial click here This tutorial will demonstrate how to use the FS naming convention "Tick_18" to add rotation to an object and also demonstrate one type of material name (BRIGHT_) used in FS to produce light. FSAlpha Design Group "TagTool" 05/31/2004 Description: TagTool version 1.0.2 This MAXScript was coded as an aid to help FS aircraft and scenery designers quickly change names on objects in a gmax scene. The tool contains all of the MakeMDL SDK naming conventions used in FS2002 and FS2004. Compatibility: Gmax 1.0, 1.1 & 1.2 3D Max 4.2, 5.0, 5.1, 6.0, 7.7 & 8.0
Section added 01/05/03 We have added a new section to the site offering pre-mapped boxes to gain a solid start when you begin a modeling project in Gmax. Click Here
07/20/03
Tutorial working with the Material Editor in Gmax 1.2 Now available in the Tutorials section, Gmax Multiple Material Tutorial: |
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