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Open wing07.gmax or continue with the current file. The completed file for this section is wing08.gmax.

Once the IDs have been put back together forming the wing's pattern, close the Edit UVW's dialog. Save the UVW map so it can be loaded on to the wing with it's smoothing groups still intact. Under the Parameters rollout, select the Save button. When the Save UVW dialog opens,. create a new folder and name it "My_uvw_files". Save the *.uvw in it as My_wing.uvw.


Open the Quad Menu with a right click in the viewport. Select "UN-hide All". Check to see that the temp object is still selected. If not, then select it. Right click the viewport and choose "Hide Selection". Now only the wing with smoothing groups is present.
Select the wing at it's "Element" sub-object level. Add one Unwrap UVW modifier to the stack. Select Load from the Parameters rollout. Browse to the "My_wing.uvw" and select it.


The wing is in it's final phase of mapping. All that needs to be done is apply textures to the 22 sub-materials. The textures need to be created in another program such as Paint Shop Pro, Photo Shop etc. Open which editor you'll be using and tile it down. Open the Edit UVW dialog again back in gmax. Expand the window so it takes up the full monitor screen.
Use the Zoom tool to scale the gray box so it's top and bottom are as close as possible to the to windows top and bottom.


Use the Print Screen key on the keyboard to capture the image that you see. Tile gmax down and pull up the graphics editor. Only the basics are covered on using the graphics editor to build a texture template.

Paint Shop Pro is used for this section. However, any good graphics editor will do. Paste the contents captured into the graphics editor short cut "Ctrl + V". Select the editors Cropping tool. Crop the image just inside the gray box. Short cut "Shift + R" to execute the Cropping tool. Short cut "Ctrl + A" to select all. Short cut "Ctrl + C" to copy. Start a new image. Go File=> New. Set the image to 24 bit color and set it's Height and Width to 1024 pixels. The image can also be 128*128, 256*256 or 512*512 pixels. Short cut "Ctrl + A" on the new image to select all. Go Edit=>Paste=>Into Selection.


Close the cropped image. Create a new layer on the image left open. Name the layer "test pattern".

Open the test_pattern.bmp provided with this tutorial located in the Texture folder. Short cut "Ctrl + A" on the test pattern image. Next short cut "Ctrl + C" to copy it. Paste the test pattern into the new layer. Save the new wing template, but first create a new folder. Name it My_texture. Save the template as "My_wing.bmp" in the folder. Also save the original art work you do in the graphic editors native format. This will save the layers as the texture template is painted over time.


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