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Open wing04.gmax or continue with the current file. The completed file for this section is wing05.gmax.

With the wing's Material IDs set and the helper tools completed, UVW mapping will move along without too much work. I will take the mapping through ID 3 to give an idea of how the tools work. With a little practice you will see that a rhythm starts to develop in the mapping process. Short cut "T" to the top view and expand the viewport short cut "W". Applying UVW maps with the tools created is a straight simple process of using the "Mesh It" tool first and the UVW tool second.

If you look at any of the Mesh Select modifiers in the stack, you will see that the name has been changed to include the actual ID number. While this helps, it's not necessary. Change them if you like.

Select the wing and add one "Mesh It" modifier to it. Set the Material ID to 2 and hit Select.


Add one UVW map with the UVW tool. Select "View Align" in the Alignment section


Select the wing and add one "Mesh It" modifier to it. Set the Material ID to 3 and hit Select

Add one UVW map with the UVW tool. Select "View Align" in the Alignment section

Continue working until the top half is completed. ID 10 should be the last one on the top. Short cut "B" to the Bottom viewport and continue mapping the wing's bottom half in the same manner.

When the bottom half is complete, short cut "F" to the front viewport and map ID 21. ID 22 is the last map. It should be the gun ports and also Black. Short cut "K" to the Back viewport and map the guns as well.

Save the work as My_wing05.gmax

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